Warrior Spirit
The great elvish warriors of times past are not completely gone. They roam around the forests which formerly served as their home, and wander about their memories of glorious battles and wars, seeking to perform the feats of arms they did in the past, and death is no obstacle for their purposes.
Special Notes: Spirits have very unusual resistances to damage, and move quite slowly over open water. During battle, this unit can drain life from victims to renew its own health. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.This unit can frighten enemy units that are next to it, making them fight worse. Adjacent enemy units of lower level will do less damage in battle. When an enemy unit of the same or lower level is adjacent and engages in combat, its attacks do 15% less damage times the difference in their levels + 15%.
Information
Advances from: | |
Advances to: | Ancestor |
Cost: | 23 |
HP: | 16 |
Movement: | 7 |
XP: | 45 |
Level: | 1 |
Alignment: | chaotic |
ID | Elvish Warrior Spirit |
Abilities: | terror |
Attacks (damage - count)
ancient blade melee | 3 - 4 arcane | drains |
Resistances
blade | 50% | pierce | 50% | |||
---|---|---|---|---|---|---|
impact | 50% | fire | 10% | |||
cold | 70% | arcane | -20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 50% | |
Cave | 1 | 50% | |
Coastal Reef | 2 | 50% | |
Deep Water | 2 | 50% | |
Flat | 1 | 50% | |
Forest | 1 | 60% | |
Frozen | 1 | 50% | |
Hills | 1 | 50% | |
Mountains | 1 | 50% | |
Mushroom Grove | 1 | 50% | |
Sand | 1 | 50% | |
Shallow Water | 2 | 50% | |
Swamp | 1 | 50% | |
Unwalkable | 1 | 50% | |
Village | 1 | 50% |